
Main Story
In the 24th century, Earth narrowly escaped extinction after decades of warfare and climate collapse. Global unification under the United Earth Tactical Command (UETC) brought a fragile peace and launched humanity into a new era of space exploration. With advanced technology, humans colonized the Moon, Mars and built orbital stations across the solar system.
But peace was short-lived. Space-time anomalies began to appear—tears in reality known as Anomalies. From these rifts emerged unidentified entities, corrupting orbital systems and bringing chaos to off-world colonies. Their origin was traced to an ancient alien intelligence called The Veilborn, whose goal is to spread its influence by tearing open the barriers between dimensions.
In response, UETC established elite forces known as Voidfire Units, soldiers trained in zero-gravity combat and equipped with both human and anomaly-based tech. These operatives are humanity’s last line of defense in a war that extends far beyond conventional warfare. The battle is no longer about territory—it’s about survival across fractured dimensions.
Gameplay
Voidfire Arena is a tactical PvP shooter that immerses players in chaotic, fast-paced battles across rift-distorted battlefields. Players control elite operatives from specialized units, each with their own skills, weapon types and battlefield roles such as Assault, Recon, Engineer or Support.
Combat takes place in space-based environments where gravity is often unstable or absent, allowing full 3D movement. Maps are dynamic, with drifting cover, zero-G ambushes and rotating objectives. Real-time tactical decision-making is crucial, as players must adapt quickly to ever-shifting anomalies that affect gravity, time perception and visibility.
Each player can customize their weapons and modules, earning upgrades through performance or crafting rare materials collected in matches. Besides classic team deathmatch and control point modes, Voidfire Arena also features hybrid PvPvE scenarios where squads must fight off alien waves while competing with enemy teams for territory and resources.
Every match is a test of reflex, coordination and strategy. The battlefield is unpredictable—and that’s what makes every fight unforgettable.
Rank System and Point Rules
- Recruit: 0 – 499 points
- Trooper: 500 – 999 points
- Striker: 1000 – 1599 points
- Sentinel: 1600 – 2299 points
- Commander: 2300 – 3199 points
- Warlord: 3200 – 4199 points
- Starwarden: 4200 – 5499 points
- Immortal: 5500 – 6999 points
- Ascendant: 7000+ points
Point system:
Each match victory grants +100 points.
If a player achieves 5 kills or more, each kill beyond the fourth gives an additional +20 points per kill.
For example:
- 5 kills → +100 bonus points
- 6 kills → +120 bonus points
- 7 kills → +140 bonus points
and so on.
There is no upper limit on points earned in a single match.
A lost match results in -50 points. From Warlord rank and higher, losing a match costs -100 points. At Immortal and Ascendant, each loss results in -150 points.
Players in the Recruit tier (0–499) will not lose points on defeat, to allow new players a safer introduction to ranked play.
In addition, players who violate community rules—such as harassment, abusive behavior, or going AFK—can have their points deducted as punishment. Players who use third-party tools or hacks will face permanent bans from the game.
List of Cycles
Season 1: First Rift – Dawn of the Unknown
The appearance of the first anomaly shattered Earth’s illusion of safety. As space-time distortions ripped through the lunar frontier, humanity encountered the Veilborn for the first time. This season introduced players to zero-gravity combat and the origin of the Voidfire Initiative.
Season 2: Orbital Collapse – The Fall of Helion
When Orbital Station Helion went dark, all communications were lost. UETC launched a rescue operation only to find the station twisted by alien corruption. The battles intensified in cramped corridors and debris fields, forcing players to adapt to unstable environments and limited visibility.
Season 3: Mars Requiem – Crimson Skies Burn
The Veilborn reached the Martian colonies, turning the red planet into a graveyard of technology and flame. Season 3 saw the introduction of heat-based anomaly storms and large-scale ground warfare across shattered domes and burning valleys under Mars’ blood-red skies.
Season 4: Echoes of Titan – The Ice Resonance
Frozen moon Titan became the next frontline. Anomalies began to echo across methane seas and frozen craters, distorting sound and creating phantom illusions. This season introduced echo-based anomalies and new stealth modules, challenging players to fight in silence and shadows.
Season 5: Veilstorm Rising – Before the Breach
As anomaly storms spiraled into Earth’s orbit, the sky itself turned hostile. Veilborn influence surged, corrupting orbital weapon platforms and causing massive losses. Season 5 featured the return of high-orbit combat and the first hybrid PvPvE events where players fought alien threats while racing rival squads.
Rating
4.0 / 5













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