
Main Story
In a distant future where humanity has transcended physical boundaries, people now reside within massive simulated universes known as Stellar Mirage. These simulations, governed by self-evolving AIs called Mirage Cores, act as safe havens after the Earth’s collapse.
Originally built for digital refuge, Stellar Mirage begins to unravel when an ancient sentient corruption known as The Core Anomaly awakens. This entity spreads across the simulated worlds, disrupting their integrity and manipulating human consciousness. Once peaceful digital landscapes become fragmented battlegrounds where reality and illusion blur.
Players take the role of Echo Pilots, digital entities capable of rewriting code, wielding energy constructs, and channeling deep system logic. Their mission is to uncover the true nature of the Mirage, defeat corrupted entities, and choose the future of simulated existence.
Gameplay
Stellar Mirage is a multiplayer strategic PvP game set in a futuristic anime-inspired world with a top-down tactical view. Each match drops 75 players into unstable simulation zones known as Zone Mirages, ranging from broken planetary surfaces to derelict orbital stations and sentient data forests.
Players align with one of two factions:
- The Lightbound: Echo Pilots who remain loyal to the original system and seek to restore order.
- The Glitchborn: Rogue entities born of data corruption aiming to destroy and rebuild the simulation in their own image.
Matches are survival-based tactical battles. Players must collect code fragments, unlock virtualized weapons, place traps, and use character-specific abilities to survive. Each Echo Pilot features a unique skill set designed for solo or squad-based strategies. The last surviving player wins.
Battle zones are influenced by:
- Shifting gravity, distorted time, data storms, and radar interference.
- Active system events like data gates, firewall walls, or anti-glitch countermeasures.
Game modes include:
PvEvP hybrid modes (fight against corrupted AI and enemy players)
Solo PvP survival (75-player free-for-all)
5v5 tactical team battles
Rank System
Point system per match:
Victory (last survivor): +100 points
Kills above 5: +20 points per kill from the 6th onward
(e.g. 6 kills = +120 points, 7 kills = +140, etc.)
Ranking advancement:
Every 300 points = 1 sub-tier up within the current rank
From Ascendant rank onward: 500 points required per sub-tier
Eclipse has no sub-tiers; it is the ultimate rank
Point deduction for losses:
Byte to Core: -50 points
Paradox to Ascendant: -100 points
Eclipse: -150 points
New players start with 2000 points
Players at Byte 4 do not lose points on loss
Community rule violations (toxicity, profanity, spamming, reports) may result in point deduction
Players using cheats or exploits will be permanently banned
Point system:
Each match victory grants +100 points.
If a player achieves 5 kills or more, each kill beyond the fourth gives an additional +20 points per kill.
For example:
- 5 kills → +100 bonus points
- 6 kills → +120 bonus points
- 7 kills → +140 bonus points
and so on.
There is no upper limit on points earned in a single match.
A lost match results in -50 points. From Warlord rank and higher, losing a match costs -100 points. At Immortal and Ascendant, each loss results in -150 points.
Players in the Recruit tier (0–499) will not lose points on defeat, to allow new players a safer introduction to ranked play.
In addition, players who violate community rules—such as harassment, abusive behavior, or going AFK—can have their points deducted as punishment. Players who use third-party tools or hacks will face permanent bans from the game.
rank tiers
- Byte (4-3-2-1): 2000 – 3199 points
- Signal (4-3-2-1): 3200 – 4399 points
- Core (4-3-2-1): 4400 – 5599 points
- Drive (4-3-2-1): 5600 – 6799 points
- Kernel (4-3-2-1): 6800 – 7999 points
- Paradox (4-3-2-1): 8000 – 9199 points
- Nexus (4-3-2-1): 9200 – 10399 points
- Ascendant (5-4-3-2-1): 10400 – 12899 points
- Eclipse: 12900+ points
List of Cycles
Season 1: Mirage Initialization
The simulation begins. Echo Pilots awaken in a freshly constructed synthetic universe.
Season 2: Binary Collapse
A dual-core failure disrupts the central data structure, fragmenting core systems and maps.
Season 3: Glitch Nexus Uprising
The Glitchborn emerge, seizing command nodes and initiating rebellion across the network.
Season 4: Fractured Sectors
Simulation zones are torn into unstable sectors, forcing players to adapt rapidly to changing terrain.
Season 5: Dreamfire Protocol
An experimental dream-code weapon is unleashed, granting Echoes strange, memory-driven powers.
Season 6: Core Memory Reset
A forced system reboot backfires, unleashing corrupted memory fragments into the playable world.
Season 7: Echoes of Silence
Mysterious transmissions from lost Echo Pilots echo across the Mirage, pulling players into haunted zones.
Season 8: Terminal Override
An unknown user hijacks control of Mirage sectors, rewriting entire environments mid-match.
Season 9: Archive Drift 07A
Data storage ruins from the past cycle drift into play, hiding secrets of the Mirage’s true origin.
Season 10: Shardcode Paradox
The simulation begins to splinter into independent shards, each operating with unique logic.
Season 11: Simulation of War
A military simulation protocol activates, turning peaceful zones into training grounds for total war.
Season 12: Gate of Dissonance
Reality gates open, distorting physics and logic. Laws of the simulation are rewritten moment by moment.
Season 13: Remnants of Logic
Fragments of pre-human AI awaken, summoning ancient Echo Pilots with forbidden abilities.
Season 14: Ruby Moonlight
A glowing red moon appears across all sectors, triggering long-lost memories and hidden archives, hinting at the coming of a new season.
Rating
4.2 / 5













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